Thursday, October 4, 2012


Is alive and well baby and blooming in the Valley of the Four Winds.

I tell ya it's a bloodbath out there - it's almost as if the Alliance and the Horde are at war. ; ) I'm loving the shared quest givers and the multiple small settlements throughout the valley. The terrain is sufficiently bumpy to provide cover in combat and other PVP opportunities (ie, sneaking up on folk). It's a lot of fun to simply be about your business in the valley and to not know whether when you hit town you'll be called out. "You and me dwarf - outside!" "Surely, just you and me... " (a chair falls over as an invisible crab shuffles past following the hunter out). Heh heh heh. There's something quite delightful about walking into a town to see the ground littered with Horde and Alliance skeletons.

I'm finding my hunter to be quite strong both for questing and PVP. I have a ready swag of defensive capabilities and (through picking fights with those horde I come across) am slowly learning where they go and at what time to use them.

Here's a pro tip - Readiness works on everything in mop rather than just Rapid Fire. Especially useful for my talented heals but also great for other defensive PVP cool downs. It's the same experience that sub rogues have previously had.

I also found a brilliant pet opener:

#showtooltip Bestial Wrath
/cancelaura Deterrence
/cancelaura Hand of Protection
/use 14
/cast Bestial Wrath/cast Rabid
/cast Blink Strike (Kill Command if you're untalented)
/script UIErrorsFrame:Clear()

Along with many many other great macros at the Huntsmanslodge.

The above opener usually gets me about 60K damage in the first couple of seconds of an encounter. Regardless of whether the class has self heals and can come back from that it must be a shock to see about a third of your hits suddenly disappear. A shock hopefully that gets them panicking.

One more thing - Camouflage! Love it, love it, LOVE IT! I'm not sure quite how visible I am when on the move (ie, am I a glisteny hunter-shaped mass or am I a glisteny hunter-shaped mass with a red hit plate above my head) but I love the fact that when I stand still I'm basically stealthed. I also love the fact that I still cast a shadow. This makes me subject to my surroundings if I want to use this skill properly - which makes sense as I'm not invisible, I'm camouflaged. I think this skill, perhaps more than any other in world pvp, makes a hunter a hunter. Barring your opponent's use of camera angle you basically sneak up only moving when their back is to you before finally springing your trap.

That's all for now - stay liquid guys,


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