Sunday, February 10, 2013

patch 5.2

Olla folks,

Below is a personal take on what stands out for me on the 5.2 patch notes:

Players that have grown attached to working the land at Sunsong Ranch can now purchase the land from Farmer Yoon. Once the farm is owned by a player, it becomes a rest point like an Inn, where the player can bind and instantly log out. Work orders will pour into the farm from factions across Pandaria, and completing a work order will earn a reputation boost with the issuing faction.

This is nice - I'm wondering how many dailies a work order will represent. Probably 2 - gotta say rep equal to 4 dailies is probably what it'll take to get me across the line as we're also talking about lost earnings (I assume one gives up the produce on the work order).

A number of new pets can be found on the Isle of Lightning, including rare spawn drops, wild pets, and raid boss drops.

Liking the sound of the isle - harking back in my memory to many a fun PVP experience on the previous isle.

Elite Battle Pets have been added to the game world. These rare pets will spawn alone against an entire team. The Beasts of Fable taming quest will now become available from Gentle San or Sara Finkleswitch once Aki the Chosen has been defeated. Defeating all of the fabled beasts will award the new Red Panda pet, while completing the associated daily quest has a chance to award the rare brown, white, and orange variants.

New pet quest is win.

The chance of getting personal loot in Raid Finder and the chance of a successful bonus roll in Raid Finder have been greatly increased for the 5.0 raids.

Alts need the shinies - very good Blizzard.

Mists of Pandaria Season 12 Malevolent Gladiator’s PvP gear can now be purchased with Honor Points instead of Conquest Points, including weapons.

I'm interested to see the new weapons rules. I couldn't get PVP weapons last season due to the points requirements (and the play style I prefer). It would be nice this season to equip something with resilience on it.

Transmogrification rules have been broadened for several weapon types:
  • Two-handed axes, maces, and swords can be Transmogrified to each other.
  • One-handed axes, maces, and swords can be Transmogrified to each other.
  • Staves and polearms can be transmogrified to each other.
Excellent - I'm not sure about maces but I'm thinking a warlock with an axe would be boss! I'm hoping that tranmog won't be restricted to the normal class restrictions... warrior should not have more fun than locks.

Seed bags have been added that allow planting of crops 4 plots at a time.

About time.

Kil'jaeden's Cunning is now a passive talent, and its activated ability has been removed.

This talent change has just made the tier 75s useful to me.

Dark Intent now increases Stamina in addition to Spell Power.

Win for the lock soloing old content.

New Level 60 Talent: Cloak and Dagger - Ambush, Garrote, and Cheap Shot now have a 30 yard range, and will cause the Rogue to teleport behind the target.

Did my sub rogue just get her second shadowstep back?

Stay liquid folks,


M.

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